OneSock PLuSQuAMPERFEkT iNc: Posted - … They have tried to make them balanced, but it turns out they always fall into 1 of 2 bins - Easy to use for ‘semi afk’ playing, or ‘You can only use these as a disposable item because the AI is going to annihilate them’. After destroying the drones you need to approach the structure called Hierarchy. You may elect to use a salvager in place of the aggro-drawing gun (not everybody uses it or needs it). 3. You may [Fleet] warp at a preferred range and snipe. Warp to combat site/mission area. Try yourself. They will aggro instantly. When a playe... if that’s all you need then you could do it without ejecting, leaving the field or docking. Popup: This outer section of the complex shows stark signs of the rogue drone infestation. Initial group appears and auto aggro after a delay. Turns out, botting is bad for EVE or what some will say some blurbh about economics (my advise is to zone out for that part) because we all know here in New Eden we fly isk not ships. 10:28am 2007 Sunday 18th November 2007 Did this with a well-equipped Dom, 79% resists in kin/therm, full set of tech2 drones and equipment. If the isk is bad you cannot fly ships or something (I took my advise very often even early on). Had to turn on both AR at times (I use 1x med, 1x large) but never had to run. If the drones lose aggro just turn your MWD on for a few cycles. Light Scout Drones are the smallest combat drones. The warp gate into the pocket is guarded by a small group of ships. But it worked for me enough times to believe that it works. The odds that I will retrieve the heavy in time are very slim, unless I'm within 10km or less of their current target. Helpful EVE Harbinger. Release drones and use rails to pull aggro. Base DPS is the amount of damage per second that a single drone inflicts, before any bonuses for modules, ships or skills are applied. i guess clonejumping would work aswell. Noone knows why this works, not even ccp. Background: plenty of nullsec ratting in vexor and VNI, but in system that was -0.1 the rats "behaved" just fine and rarely if ever switched from me to the drones. What drones are you trying to use? it is cool to get others feedback on this… thanks everyone. 1. Faction: Rogue Drones Mission Type: Encounter Space Type: Deadspace Damage Dealt: EM/Therm Recommended Damage Dealing: EM Video Clip: Objective Destroy the Drone Silo and then report back to your agent. Here is my Dominix level 4 mission running fit. to know why is hard for someone who dont work for ccp and have knowledge about coding etc etc… but its connected to “phasing”. Therefore, even though these base DPS figures may seem unimpressive, a flight of five drones on a ship getting a 10% drone damage bonus, with a further 15% enhancement from a drone damage amplifier module, with a pilot with maximum drone skills, can … I'm basically not able to use my VNI in any system that has a low truesec rating. A group of 7 drones will spawn above the structure. But light drones from same ship and I don’t think I have seen them ever drawing aggro. Math says this should be more tank than I need, but… better safe than sorry. Errm, I mean New Eden drones were ignored by NPCs. warp to sun -> leave ship -> enter ship -> step1. Basically it’s difficult to balance drones as a PVE mechanic. 30 seconds or so. This meme is going around community for years. Have ratted in w-space and the sleepers are nowhere near as aggressive toward drones as these serpentis rats are, which seems totally backwards and wrong. EVE University Forum. They will aggro immediately after you have warped in. Odd drone-built constructions dominate the scene, serving as maintenance platforms for the resident automated machinery. The drones took agro from all three Talos and I turned off the MWD to reduced my transversal and let the ammo hit hard. before you could walk around in stations and alot of people fixed the bug by going into station… Popup: This complex was once the workfield of a wealthy mining corporation. While this advice is simplistic, it does capture some important information and in many cases is the acceptable advice. Crazy method, sounds like a troll, but works for us 100% Only confirmed vs Sansha sites so far. Can't keep heavy drones alive while ratting. Mineable Asteroids: 19x Veldspar Drones still have an aggro-list, more on this later. You do not need to have drone skills, as the drones … Harbinger leads the strength training category in gloves and belts and has expanded into other accessories, including wraps, straps, and lift assists. If I have heavy drones out, they WILL change targets. Wait until all npc redbox you… then drop your drones. My heavies (with enough tracking to kill frigates) were getting targeted constantly and were slow enough that sometimes they'd get popped because my orbit had taken me 40-60km away from the target. The setup above is a drone … While most drones are used as support, some ships use drones as their primary way of dealing damage. Why are drones catching so much heat, doesn’t matter if I’m running lvl 3 or 4 missions, regular combat sites, DED sites , I’m my stratios the second I deploy my drones they get full agro? Summary: rats in systems below -0.1 change aggro about twice a minute, they all instantly lock the same heavy and alpha it. A skilled operator can launch multiple drones to create a miniature fleet all of their own. Just keep flying away, taking out the nearest ships with the appropriate sized drone. This drone aggro bug is even worse after this last patch and makes flying any type of drone ship frustrating at best. Coming in four variants (with slightly different damage-dealing capabilities), Tech 1 Light drones are probably where pilots begin their drone experience due to their low cost and skill requirements. Biggest problem was just the possibility that when a new rat spawned it might initially target the drones, but that was easy to manage. It has one of the biggest drone holds of any battleship, a very solid armor tanker with seven low slots, and six high slots to pack a punch. Get aggro yourself, deploy drones afterwards. Other than the fact that I do way less DPS with lights and it takes them a long time to break a battleship. and why ? So, CCP is tired of playin with ya’ll botters and is directing them into the second bin. Basically you need to shoot the frigates. I wanted to make the economics argument. Always leave one frigate behind as cruiser will warp out if left until last. Drones are semi-autonomous vehicles launched from ships and designed to augment the launching ship's capabilities. i have only done this once or twice, and its when its been real bad. What you should be monitoring after deploying your light scout drones in EVE Online are the drone tab and the aggression (aggro) reading. net may be for sale. Cookies help us deliver our Services. and does it really work. CCP, please fix the damn drone aggro bugs already, FFS its been ages now and every patch seems to only make it worse. Any ship can be the Drone Bunny, and it is a very easy job to do. 2. The ruins are now reputed to be infested wit… Deploying drones to attack Group 1 will aggro Group 2. So the bottom line is that I spend so much time retrieving and redeploying my drones that my efficiency is killed. Drone Link Augmentor II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II Warrior I x15 Hits everything with 120km (lock range). You can use them for pve also but don’t put them on auto-pilot and use missiles or turrets as primary weapon system. All aggro on warp in. But it turns out, EVE is full of different weapon systems in all kinds on flavors, so asking the game to play the game for you is bad anyways. You have to dispatch the drones to open the cargo can (disguised as a habitation module) and … The Vagabond takes a long time to turn. With mediums it is a little better (the bships don't seem to swap but everyone else still does) and with lights there is no issue. Even if I've gotten 50% of the way to killing the rat before I let out the drones, they will instantly switch to the drones the INSTANT they are deployed. Detailed: So this is really frustrating. The order, ship amount and names of the spawns will vary. The fact that certain bypass activities exist, ie undocking and redocking at a safe, implies something is causing a bug, that becomes "locked in". Which is frustrating. The rats seem to re-assess their target priority about twice a minute, although I haven't gauged it with a stopwatch. But as we all know EVE Online is a highly situational game. Funding got cut shortly after an architectural mishap, where the acceleration gates that were supposed to carry the massive industrial haulers got infected with a mysterious virus. Without such a timer player characters could become stuck. aside from bug and stuff drone size compared to the hull launching it matters as well. The Dominix is an absolute monster for mission-running, able to fit a massive armour tank and still dish out consistently high damage with drones. I've been experimenting with ways to try to keep aggro. If I allow myself to get to <25% shields, it seems the passive regen from my shields IS sometimes enough to persuade the rats to attack me instead. Most people will want their drones set on 'aggressive'. There is a known drone aggro bug as well that is somehow sometimes fixed by ejecting from your ship somewhere safe and then boarding it again. No hostiles; Pocket 1 - 40km to next gate. The Domi is a warhorse of EVE, for both PvP and PvE. Good for learning basic drone skills and active armor tanking. A Drone is an automated robotic spacecraft designed to augment a ship's arsenal in combat, or assist with mining operations. Each ship killed from the initial group triggers one of the spawns. They wont. Warp Gate Guards: 5x Frigates (Centii Butcher/Manslayer) 3x Destroyers (Centior Abomination/Monster) Pocket 1 Group 2 has a proximity aggro of 25km. If you use sentry drones, be out of range and recall them when they get targeted. This is the drone harbinger of doom, the drone grand-daddy, and one of the most powerful ships in Eve Echoes. Destroyers and neuting frigates are high priority. Drones are carried aboard a drone bay available in most ships, and controlled by that ship, or (in advanced cases) delegated to other ships in the owner's fleet. i mean… i dont wanna sound like im the boss and i know how to micromanage my drones and fighters to never get aggro. you are yellow boxed faster than you can recall your drones. A two room deadspace complex with Rogue Drones.. Drone Types: 2x Barracuda Alvi 5x Devastator Alvum 6x Siege Alvatis 5x Render Alvi 1x Splinter Alvi 4x Strain Disintegrator Alvum 4x Drone Missile Bay Second Group. curse you! Pocket 1 No aggro at warp-in. This site generally isn't worth running unless there is nothing else if only to despawn it so another complex take it's place in the region. Mission Report Initial Gate - <2km to next gate. This is indicated by shield damage and actual drone damage. recall if drone aggro -> step 1 again. warp to sun -> leave ship -> enter ship -> step1 4b, dock in station, enter a diffrent ship, undock,dock, enter that ship again. Initial Group (20- 28km) All four races use drones to a greater or lesser degree, so many ships, especially larger ships, will have drone capabilities. Of all the roles in an incursion fleet this is the one where you really can't do it wrong, so there is no need to be scared of getting FC aggro. This exploration site has a chance to escalate into The Drone Roulette Note: This site is an unrated Drone site, therefore it doesn't have Overseer's Effects and Drone Commander loot is not worth much at all. theres a better more accurate word that i cant recall. Recall the drones before it is too late and draw attention to your ship giving them a … Powered by Discourse, best viewed with JavaScript enabled. Short travel time between gates thanks to MWD. do u do this often? like when you enter a station and leave ship(or clonejumping into same station) theres some seconds where the pod animates the same way as you just docked… whatever happens in that sequence… thats what i mean “phasing” is . I'm trying lots of different things but cannot keep aggro. aside from bug and stuff drone size compared to the hull launching it matters as well. ... Armor fit, with drones changed and rigs back to T1. EFT: Stratios, C5 Server Bank/Data Field Ninja [Stratios, C5 Server Bank/Data Field Ninja] Drone Damage Amplifier II Recommended ship classes: Cruiser or Battlecruiser Human Cattle (1 of 5): 4 sentry drones and 3 missile batteries at the warp-in point. Following the above pattern seems to limit aggro on drones especially from cruiser. I tried also allowing myself to take damage (VNI is speed / buffer tanked). On last wave, initiating repper before armor falls below 60% will keep you out of trouble. Each group aggroes individually upon attack or proximity. The 'Focus fire' option seems to be a bit picky, especially when operating with a group of assorted drones. If the isk is bad you cannot fly ships or something (I took my own advise very often even early on). When it comes to drones the standard advice has been to just use Gallente Drones for high damage unless you need fast drones then use Warriors or maybe Valkyries. The few human station structures that used to occupy this pocket have been reduced to debris, safe for a single storage facility. Rep as needed to manage tank and cap. Summary: rats in systems below -0.1 change aggro about twice a minute, they all instantly lock the same heavy and alpha it. can CCP confirm this trick works? But they behave inconsistently in this regard. Orbit Edit: Once your drones are aggro’d set orbit at 3km’s and turn off your MWD. Drones now have settings. for example if I launch flight of medium drones from my skiff against triglavian roaming sqaud while already under fire from them drones will get aggroe’d in no time. but at the same time i hafto wonder WTF (some) people are doing as they “always” get aggro on drone/fighters…. Certainly can solo this, hardest room is #2. 2 groups and 1 Drone Point Defense Battery No aggro on warp in. Some player started to run level 4 missions on auto-pilot while doing something else - commonly known as botting. No auto-aggro. Losing T1 drones doesnt hurt because they are dirt cheap. I'm trying lots of different things but cannot keep aggro. By using our Services, you agree to our use of cookies.Learn More. I fit for max regenerative shield tank, plugged the EM hole, and equipped an Autocannon, Small Armor Repairer, and Small Nosferatu to help keep aggro. The current behaviour, does not seem planned or thought through if it was intentional. Edited by: Keitaro Baka on 18/04/2007 11:15:46 Back to the skills: Drones – lvl 5 is a must really Drone interfacing – lvl 4 is a must, lvl 5 is really really really good (sure it takes a while but consider the impact of 20% extra damage, that's 2 levels of most of your ship skills on a drone ship..). Try putting out drones after you are yellow and red boxed. Is anyone able to use dedicated droneboats for ratting in systems with low truesec without soaking all the damage and actively tanking it? Can easily tank all lvl4 missions if you dont overrep. The gates' power coils were severely drained and are to this day only capable of hurling smaller vessels between complex pockets. Use T1 drones because drones get aggro a lot. So I don't understand why I'm experiencing this problem so severely. When choosing which drone to fit into your drone bay, keep in mind your purpose for these mini-ships. Drones can be set to 'Guard' or 'Assist' a gang member. I fit three 250mm's on my VNI and tried shooting at rats. All spawns auto aggro and may aggro Drones and Fleet Members, keep an eye on your drones. Eject from your ship and board again after some time. All my supporting skills for the drones are IV and up, by the way. NPCs will aggro drones. I bet that writing that took you at least 30 seconds. Background: plenty of nullsec ratting in vexor and VNI, but in system that was -0.1 the rats "behaved" just fine and rarely if ever switched from me to the drones. The session change timer is a safety mechanic that prevents player characters from moving between locations too frequently. Group 1: (25km) 2x Mammon Apis 1x Infester Alvi Group 2: (50km) 1x Mammon Apis 2x Infester Alvi 1x Belphegor Apis 1x Drone Point Defense Battery Blitz: Destroy the Drone Silo and then report back to your agent. Also some npc’s (webbing/ pointing elite frigs for example) really hate drones. Drone aggro was a problem for me when I came back (didn't really exist when I left eve)... until I found the counter that kept aggo away. Turns out, botting is bad for EVE or what some will say some blurbh about economics (my advise is to zone out for that part) because we all know here in New Eden we fly isk not ships. So to combat the automated mission runners, NPCs have been made aware of drones and now hate them more than everything else. Single pocket No aggro on warp in. I read something about a patch toward the end of 2012 in which CCP tried to remove droneboat PvE by installing better AI in the rats, but still I see everyone recommending droneboats. Orbit center point at 20-30km w/ afterburner active. 100% drone aggro on every site. There is a certain logic in increasing drone aggro, to reduce afk behaviour, but this is well past that. Scouts have reported the acceleration gate being actively scrambled by the l… red > drone out > yellow > recall > red , rinse and repeat. 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Degree, so many ships, will have drone capabilities from your and. Information and in many cases is the drone Bunny, and it takes them a time. That used to occupy this pocket have been reduced to debris, safe for single! An aggro-list, more on this later a wealthy mining corporation aggro.! Range and snipe the setup above is a highly situational game to attack group 1 will aggro.!